Hello and welcome to Adventures in the fur trade!
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You will be playing as...
[[Scadseeaaee]]
Scadseeaaee is a Seneca Woman, daughter of Caghqueriedawee, Sachem and Doorkeeper for the farthest reaches of Seneca land. She will be trading furs with Evert Wendell, as well as selling some of his goods when she returns home.
[[Continue with Scadseeaaee]]
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Welcome Scadseeaaee, The year is 1709. The late summer sun is sweltering and the rain offers little reprieve from the heat. It is nearing time for trade. Your father, Ceghcaareedawee, is sending you to Albany to meet with Evert Wendell. The trip is not far, only a few days travel with your escorts.
Will you start your trip [[Today]] or wait to see if the heat breaks [[tomorrow]]?You leave today, with the sun beating down on you as you begin the trip.
Will you be [[walking]] or [[canoeing]] for a majority of this journey?Unfortunately, it is just as hot as it was yesterday but you cannot put of travel any longer. The skies look gray and rain will most likely be coming soon.
Will you be [[walking]] or [[canoeing]] on this journey?
Your trip will be slower by a day or two but you should still arrive in Albany on time. The first part will be easier, as the land is flatter near what is now know as the northern part of the Finger Lakes region.
[[Continue...]]You will be walking a little farther to reach the rivers and lakes you will be travelling on but it will ultimately make the trip faster.
[[Continue.]]Night falls on the first day of the journey. Your party is tired, but you have made this walk before. Do you stop to [[rest here]] or do you [[continue for a little while longer]]?Your party is too tired to continue further and sets up camp in a clearing so they may rest up before tomorrow. Sleeping mats are laid out but the sky looks too clear to worry about setting up cover.
[[Several Hours Later...]]Though tired, your party eventually walks to a nearby town where you are offered food and shelter for the night. You consider yourself lucky, as part way throught the night you wake to the sound of rain hitting elm bark.
[[The Next Morning]][[Plop. Plop. Plop]]You wake up to the feeling of raindrops hitting your face in quick succession. Sometime in the night, the skies became overcast and you now regret the decision to not set up cover from the rain. You and your party scramble to prop up a tent. Although your mats are wet, the tent should prevent further damage.
[[The Next Morning]] The sun sets over Canandaigua Lake and you take in the view. Your party sets up camp as your first day of travel ends. In the [[morning]], you will be canoeing across the lake.The trip from Canandaigua to Cayuga Lake takes another day. It is less hot than the past few days and you are thankful for that.
You are halfway across the Cayuga when you look down and see a small crack in the bark. Someone must not been careful when stepping in and now water is slowly leaking in. You can either [[swim the rest of the way]] now or [[take your chances in getting the canoe to the other side.]][[wake up]] The rain has let up slightly and you are able to return to your travels. The rain must have cooled off the Earth because the heat is not as bad as it once was.Your party decides it would be easier to get in the water now to prevent the crack from getting bigger and to hopefully save the canoe. It may be patchable but that will be decided once you reach the [[shore]].You monitor the size of the crack as your party paddles as fast as they can. They are weary from the days travels but understand the urgency of the matter.
Water is leaking in faster now and there is a shallow pool forming on the bottom of the canoe.
Because of the crack and the haste to reach the banks, no one notices the jagged rock just up ahead until the last moment. Do you paddle [[left]] or [[right]] to avoid the rock?Fortunately, the canoe turns just in time to avoid the rock and the shore is close. Sticking a hand in the water, you decide that there is most likely no more rocks to be wary of.
The lake doe not seem deep at this point and you can either [[get out of the canoe]] and wade to shore or [[continue paddling]].In your haste, your party has turned into an outcropping of rocks instead of away. You glance down as the rocks tear the bottom of the boat beyond repair. You must get out of the boat and continue to shore in the water.
It is dark by the time you [[get out of the water]].The water is slightly over your head but most of your party is talller than you. They walk as you swim to [[shore]], one holding the canoe behind them.You continnue to paddle although the boat is taking on more water. The boat is still getting waterlogged by the time you reach the [[shore]] but the crack has barely grown in size.Surveying the damage to the canoe, you decide that it is fixable. It will be patched up first thing in the morning, but you and your party must [[find a place to rest for tonight]].You survey the damage of the canoe. The tear down the center spells disaster for your travels. It is too large to patch and the front of the canoe has also suffered some damage. You will [[find a place to rest]] tonight and must carry on the rest of your journey on foot.You make camp near the edge of the water. Luckily, the next few days pass without incidence and you arrive on the outskirts of Albany and are [[greeted]] by several men.You find a friendly village that welcomes you in. The fire is warm on the cold night and the mat is comfortable. You [[wake up]] rested and ready for the day.The next few days pass without issue. You arrive in the outskirts of Albany and are [[greeted]] by several men.One of the men greets you in some foreign tongue, Dutch, you assume. You can make out some of the words he says and the vague gestures he makes to follow. Another man is speaking over him, a different language this time.Their words sound angry and their voices are growing louder.
Do you [[interfere]] or [[remain quiet]]?You begin to walk towards the men, slowly, and with hands raised. They don't see you walking towards them and the voices grow louder. The first man raises a fist and hits the other. The fight grows more intense until one man stays on the ground after being hit. The other looks at you and wipes blood from his lip.
He beckons you to [[follow]]. Seeing no other choice, and wanting to trade, you follow the man. The men work out whatever issue they had and one gestures at you to [[follow]].
There is a short walk and you come to a house. You assume this is the house of Evert Wendell. [[You follow the foreign escort through the gate]].You prepare the fur you brought and see Evert Wendell approach. You know what you have come for, cloth and alcohol.
You meet a translator, though you can almost understand what Wendell says.
What do you ask for first? [[Cloth]] or [[Rum]]The cloth is what your father has sent you for, so you discuss that first.
[[Stockings]] [[blanket]] [[tonieties]]You know the rum is outlawed under new British law, but Wendell is willing to strike a deal. He says he will sell you the rum but at a much higher price.
He asks for 2 bearskins and several beaver skins but you cannot spend that much on alcohol. You offer Wendell 2 bearskins and an otter pelt, hoping he'll agree. Given your family's connection and how much you will be buying, Wendell concedes to 2 bearskins and the otter pelt.
The cloth, the more important item, comes next.
[[Stockings]] [[blanket]] [[tonieties]] Wendell offers the stockings for 1 beaver. Do you accept? [[Yes]] or [[No]]The blanket is being offered for 3 beavers. It seems a bit expensive but you know it will be helpful in the winter. Do you accept?
[[yes.]] [[no.]]Wendell offers you 70 small tonieties for 20 beaver skins. If you accept, you can sell or trade the tonieties when you return home.
[[yes, please]]
[[no, thank you]][[blanket]] [[tonieties]]
Or are you [[done]]?[[blanket]] [[tonieties]]
Or are you [[done]]?[[blanket]] [[tonieties]] Or are you [[done]]?[[blanket]] [[tonieties]] Or are you [[done]]?You finish your trade with Wendell, content with what you got and sold in return. An escort brings you back through the town of Albany and you begin your travels back home.Double-click this passage to edit it.[[blanket]] [[Stockings]]
Or are you [[done]]?